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Dying light 2: Stay Human had a very handicapped release back in February. Along with its amazing graphics and story came a bundle of game-breaking glitches changing it from one of the most anticipated games of 2022, to one of the biggest letdowns. Nine months later, the game has stabilized greatly and is a great experience, either with or without friends, although one problem with it is the success of its 2015 predecessor.
When comparing Dying Light 2 to the original, the first thing you’ll notice is the graphics. DL 2’s textures and attention to detail out-perform the first without a doubt, therefore allowing the player to get even more immersed and giving the game an outstanding feel of liveliness, especially in the well-executed cut-scenes.
Although both titles have stories that feel amazing at times and long-winded in others, DL 2 doesn’t rush it and places it in a way that tells the player when it’s a tense mission or not. This also allows the player to have the same sense of urgency as the protagonist of the game. This doesn’t occur in the original; it doesn’t have the same pacing as it’s successor and feels too rushed.
To increase your character requires EXP in three different categories: combat, survival, and agility. Although both games include this system, DL 2 expands on it, unlike the first title, instead of using survivor points the game requires you to scavenge infection inhibitors around the map. Collecting three inhibitors will allow you to upgrade your stamina points or health points, allowing the player to prioritize which one to upgrade every time it’s available.
Although DL 2 has impeccable graphics the lighting doesn’t do it any justice, at least not as well as Dying Light. Although having inferior textures and character models, the first’s impeccable lighting and atmosphere compliments it so well that it almost makes no difference between both titles giving the player the same sense of immersion in the story and the dynamic day and night cycle.
Both games involve many situations where the player must combine combat and parkour abilities to survive, which is one of the greatest parts of the Dying Light series. Although simpler, it’s superior in the first one by far. Landing hits on an enemy and climbing buildings feel more rewarding to the player. Every enemy killed rewards the player with valuables, whether it be cash, cigarettes, jewelry, etc. every building climbed always has some goal whether it be lockpicking a chest or activating a safe zone.
Maps are the most useful part of open-world games and getting to know them is key, and in the franchise it’s more useful than ever. Because of the nature of Dying Light knowing where to go is more crucial than anything else. Dying Light has a more detailed (although birds-eye) map and getting lost is impossible. Having too big of a map isn’t always a good thing, especially in Dying Light because of the errand-boy side quests that appear in both titles. Whereas the first can get away with it because of its smaller map, its successor can’t because it makes questing feel like nothing but filler content.
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