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Madden 23 Beta Impressions: Improvements & Gameplay

Madden 23
I played the Madden 23 beta and am here to give you a breakdown on the impressions I got ahead of the newest title from EA Sports. (EA Sports)

Madden 23 Beta Impressions: Improvements & Gameplay

The Madden 23 Beta finally had franchise mode added to it. I spent a few hours playing and taking notes on things I liked, didn’t like, or just didn’t understand. The beta gave an insight into franchise mode and gameplay. Here are the impressions it made on me.

Gameplay:

  • Defense plays better— old cheese plays don’t work, and I haven’t found new ones (and hopefully never will)
  • The new presentation is fresh and exciting
  • Gang tackles look better & make sense
  • The second defender for gang tackles will actively try to strip the ball (I love it)
  • Field sense is basically pass leading, but visualized
  • Nearby defenders will try to make a play on the ball
  • If a ball is near the wide receiver (even if not thrown to) they will try to catch it
  • Quarterbacks have their own, different color practice jerseys
  • Missing a hit stick will cause friendly fire

Franchise:

  • Mid-season free agents can only be signed to a one-year deal, with a fixed amount.
  • Motivations are external factors that influence where a player wants to play, and how likely they are to resign with you or sign in free agency.
  • Tags are basically player roles from old Maddens. I love how they’re returning.
  • If players do not live up to tags, they will lose them (Tua lost QB of the future after not playing at all in 2022).
  • Scouts have multiple positions of expertise, and are now represented in stars.
  • OLB, IOL, OT, S, and DE are all one bucket instead of having to individually focus on right or left outside linebackers, tackles, guards, etc.
  • Important Skills are shown without having to click into a player’s card.
  • Scenario press conferences are largely the same.
  • Cloud was unplayable.
  • There are four present contract options, with pros and cons shown before offering.
  • A player can sign for less than market value if a team really fits what he wants.
  • Free agency is more waves, in each stage, there are three “eval offers” where players look at their offers and might sign.
  • There are active negotiation limits for the first (five per eval period) and second (ten per eval period) stages of free agency, while stage three (final stage) has no limit.
  • Teams double-dipped quite a bit, and it seemed like previous moves did not matter much (Eagles went big on wide receivers in free agency despite the prior AJ Brown trade).
  • Development trait regression is fair.
  • Free agency has a lot of big names.
  • Players cannot see how their offer ranks against another team’s in free agency.
  • A rollover cap was added — this is massive.
  • No 5th-year option scenarios.

In conclusion, these were the biggest things I noticed. Some of them are due to the fact that the game is still unfinished, and I hope they get addressed. The rollover cap is massive, and greatly adds to how teams handle off seasons. I need to see the full game before I can make a true determination on whether Madden 23 will be good.

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